[ ] The Starter Pack -1wp
A Package containing a selection of ordinary items, which you may find useful, will appear in the world next to you.
[ ] The Question Button -5wp
A portable button appears in the world next to you. You may activate this Item at anytime while within a world. This Item allows you to ask your Agent one question. This Item does not stop time, nor mute you. Everyone will be able to hear you ask your question, but no one else will hear the answer. Button is only activated with corresponding intent, you can not butt-dial your Agent. This Item can not be activated while outside of a world. Single Use Item.
[ ] I Am The Plot +2 wp ( Your only clue is the cost )
[ ] More Danger +1 wp (Not Compatible with More Peace)
[ ] Trust the QM -0wp (Not Compatible with More Danger, More Peace)
[ ] More Peace -1 wp (Not Compatible with More Danger)
[ ] Character + Money and + Fame (Good) -1 wp
[ ] Character + Money and + Fame (Bad) +1 wp
[ ] Basic Mentor Figure -1wp
[ ] Legendary Mentor Figure -3wp
[ ] +1 item/companion/ability -2wp
-[ ] Write in, open to veto
[ ] +1 life, reroll -2wp
This will bring you all the way back to the beginning. You lose all personal items and companions, and have to go through the current world's CYOA again without them. Some time skip may occur.
[ ] +1 life, flashback -3wp
This will bring you back to a previous important plot point, and allow you to make different choices to create an alternate timeline.
[ ] +1 life, instant revive -3wp
This will give you an instant revival, but it only takes effect if your body would survive after the revival. (example: you can't revive at the bottom of the ocean)
If you would go two or more chapters being unable to revive, this ability will be refunded for a Flashback or kept -as a bonus- when the quest continues to the next world. Which one happens is voted for by the players.
[ ] Tricky Clock -10wp
Somewhere in the world is a magical clock. If you find the clock, you may give up any extra lives you have, and gain the ability to travel back to any point in your current timeline, or a previous timeline. Items and Abilities are retained, but Companions are not. Single Use Ability. May be used in between worlds. Disclaimer: This may cause chaos when activated. (Not compatible with reroll, flashback, instant revive)
[ ] Portal Key -5wp
Somewhere in the world is a magical key. A key without a lock. It may be used to lead you back to a world you have previously visited. You may choose the world, but not the time. Items and Abilities are retained, only one other entity may follow you to the portal's destination. The portal always stays open until a second entity goes through. Single Use Item. May be used in between worlds. Disclaimer: This may cause chaos when activated.
[ ]Mysterious Magic Item (Soul Fruit) (Make sure to choose a Theme below too)
-[ ] MI in your sea (not compatible with Corridor options) -1 wp
-[ ] MI on your island (not compatible with 'On a Ship') -2 wp
-[ ] MI already obtained -3 wp
[ ] MMI Theme (Soul Fruit)
-[ ] Truly Random -0wp
-[ ] Random Item -1wp
-[ ] Random Animal -2wp
-[ ] Random Mythical -3wp
-[ ] Random Element -4wp
A Soul Fruit is the fruit of a mysterious plant that only grows within the Corridor. Eating it gives the consumer an ability that they may use.
It is widely believed that the tree which grows the Soul Fruit gathers souls from the dead, and takes a portion from them to sweeten it's fruit before letting the soul continue onto the afterlife. The fruit is blissfully sweet, but each person may only eat one in their lifetime, lest they find their own soul finding its way to a nearby tree.