While Risk of Rain 2'sSeekers of the Storm update certainly has a laundry list of issues to address, the DLC does add a whole lot of new content to the game. And among all that content, there are quite a few changes that are intentionally or even unintentionally quality-of-life changes. These items, adjustments, options, and changes all work together to help make the rougher parts of Risk of Rain 2 a lot less, well, rough.
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Granted, the amount of quality-of-life changes or whether these actually are considered 'quality-of-life' changes at all obviously depends on each individual player. The Artificer hover toggle, for example, isn't really going to matter for someone who never uses that character, and some Artificer players may not even touch the option at all. Still, these are the additions, changes, and modifications we found that we feel absolutely improve the quality-of-life functionality of Risk of Rain 2.
7 Umbrella Options
A Whole Host of Individually Amazing New Options

First up let's just say that the whole list of options under the 'Umbrella Features' section of the options menu are all pretty universally amazing. To go over each one more in-depth individually:
- Difficulty Bar Effects: Makes it a lot easier to notice when the difficulty slider moves to the next section (AKA from Easy to Medium, Medium to Hard, and so on) with the new audio cue.
- Directional Damage Indicator Scale: While the default damage indicators have been modified and are in need of fixing, directional damage indicators (once they're working properly) will be hugely helpful in chaotic moments during a run.
- Toggle Inventory: Not an option that a whole ton of people will be defaulting to, but makes looking through one's inventory while moving around easier for sure.
- Enable Indicator Upon Teleporter Discovery: Hugely helpful option that makes it much easier for a group of players to gather at the teleporter or at least know where it is at all times.
- Enable Teleporter Particle Scaling: Immensely helpful for finding the teleporter across the map, makes the red particles floating around the teleporter a lot easier to see.
There are a couple of Umbrella Features not mentioned here, but that's only because we'll be going over them more in-depth further down this list.
6 Hover Toggle For Artificer
Still a Little Awkward to Use, But Incredibly Helpful Nevertheless

The Toggle Artificer Hover option is far and away one of the best quality-of-life additions to Risk of Rain 2 since the game came out. Anyone who has put a lot of time into Artificer can verify that, at least on PC, constantly hovering and maneuvering in the air takes a real toll on a player's wrists and/or fingers. It's a lot of messing around with the spacebar while also moving around, aiming, using abilities, looking around with the camera, and more.
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Thankfully, with this option enabled, players can now simply press the Jetpack input once in the air, and it'll keep the hover feature going until they readjust using Ion Surge or press the input again to start falling. The fact that it keeps the in-air sprint going while auto-hovering makes Artificer actually look appealing to play for anyone who really hated that aspect of the character.
5 Chance Doll Incentivizes More Gambling
Shrines of Chance Aren't Nearly as Big of Money Sinks Now

The next inclusion is a bit of an odd one and probably not something anyone would pick out as a 'quality-of-life' change, but the new Chance Doll item does a lot of work to make Shrines of Chance feel more worth using in Risk of Rain 2.
Previously, these Shrines were almost always seen as the butt of a joke, as players would pour all their money into them and get barely any items in return, which can be especially rough in a multiplayer run. But with Chance Doll, the Shrines of Chance are almost too strong now, which also works as an unintentional buff for the Captain Survivor due to his Beacon that can make Chance Shrines free of charge.
4 Branching Paths Help Runs Feel Less Repetitive
Path of the Colossus & Helmith Hatchery Add Some Much-Needed Variety

The more variation in how a player can go through a run of Risk of Rain 2, the better. Before the Seekers of the Storm update, players have 4 'endings' they go for with their run, outside of dying of course:
- Use the Primordial Teleporter to go to the Moon, defeat Mithrix, and escape before the Moon is swallowed by the Void.
- Head into the Void Locus and defeat the Voidling to end the run.
- Loop and head into the Celestial Portal on Stage 9+ to obliterate at the Obelisk.
- Loop and head into the portal next to the Obelisk in 'A Moment, Fractured' to fight the Twisted Scavenger in 'A Moment, Whole'.
But now, with the Seekers of the Storm update, players have the entire Path of the Colossus to go down, culminating in the fight against the False Son on the Prime Meridian map. And to make things even better, players can also hop on and off of this path as they desire, as they can either use a Halcyon Shrine, the Lunar Seer, or even the Green Portals sometimes found after beating Aurelionite in the Gilded Coast to get back onto the Path of the Colossus after hopping off of it.
3 Blind Pest & Brass Contraption Nerf
It Wasn't Exactly Necessary, But We'll Still Absolutely Take It

This next change is one that's a bit polarizing, as a lot of the Risk of Rain 2 player base are of the opinion this was unnecessary. However, who cares? Blind Pests were some of the least enjoyable enemies to deal with in the game, so now that they miss more often (especially when off-screen), the game is more enjoyable overall.
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Yes, with practice and understanding it becomes easy to consistently avoid their projectiles (and it's even easier to avoid the Brass Contraption spike balls), but just because it can be done doesn't mean it needs to be done. With this change, certain characters are just more fun to play overall, and it certainly helps make learning close-range newer characters like Chef easier too.
2 Inspecting Items In Scrapper Menu
Finally, Some Mid-Run In-Depth Information

The ability to look at the in-depth stats of items in-game is an absolute godsend. While every item in Risk of Rain 2 does generally describe its effect when it's picked up, most descriptions don't go in-depth with the numbers or specify how additional stacks of this item scale.
This often meant that players had to either memorize the in-depth info of 50+ items while playing if they wanted to keep track of their builds or of what items would be better on other Survivors in this game, or they had to use an outside resource to keep this info on hand. Now, by either using the Inspect Feature or by hovering over any item in the Scrapper menu, this info is finally available mid-run.
1 Tutorials On Drizzle Difficulty
A Fantastic Addition For New Players

Last up is a quality-of-life addition that a lot of veteran Risk of Rain 2 players probably aren't even aware of, tutorials. Now, players have the option to enable tutorials while on Drizzle difficulty, finally making it a useful tool for introducing new players to the game. Previously, even on Drizzle, brand-new players were sort of 'thrown to the wolves' when it came to the integral mechanics of Risk of Rain 2.
Of course, these tutorials don't cover everything, and they don't go over the more in-depth mechanics, but they provide enough info that anyone trying out Risk of Rain 2 for the first time without a guide or a friend explaining things along the way can still get a decent handle of how the game works.