Keroro: Frog vs. Frog: The Great Sky Duel is a 2007 Japanese-American 3D platformer game developed by Nintendo EAD, Traveller's Tales, and published by Nintendo in collaboration with Warner Bros. Interactive Entertainment and Amblin Interactive for the Wii and Microsoft Windows. Produced in commemoration of the 10th anniversary of the Keroro Frog series, it features two good-vs-evil stories: Keroro and his Warner Bros. and Nintendo heroes attempt to save the world, while General Viper Snake and Dark Keroro Frog their Warner Bros. and Nintendo villains attempt to conquer it.
Keroro: Frog vs. Frog: The Great Sky Duel was released on TBD 2007.
Contents
- 1 Gameplay
- 2 Synopsis
- 2.1 Storylines
- 2.1.1 Hero Story
- 2.1.2 Dark Story
- 2.1.3 Last Story
- 2.1 Storylines
- 3 Characters
- 3.1 Playable characters
- 3.2 NPCs
- 3.2.1 Warner Bros.
- 3.2.2 Nintendo
- 3.3 Bosses
- 3.3.1 Original
- 3.3.2 Warner Bros.
- 3.3.3 Nintendo
- 3.4 Enemies
- 3.4.1 Original
- 3.4.2 Warner Bros.
- 3.4.3 Nintendo
- 4 Places
- 4.1 Original
- 4.1.1 Returning
- 4.1.2 New
- 4.2 Warner Bros.
- 4.2.1 Returning
- 4.2.2 New
- 4.3 Nintendo
- 4.3.1 Returning
- 4.3.2 New
- 4.1 Original
- 5 Trivia
Gameplay[]
TBD
Synopsis[]
Storylines[]
General Viper Snake discovers upon a mystical temple, awakening an ancient power. Keroro Frog leading to an epic sky duel against his shadowy foes with combines characters and settings from many Warner Bros. and Nintendo franchises. The game's plot is divided into two storylines, Hero and Dark. Completing both stories unlocks a final storyline.
The game has a major focus on mixture of Japanese shonen anime and American slapstick-comedy cartoons, Looney Tunes gags, music from the various original, Warner Bros., & Nintendo. Like the Looney Tunes/Merrie Melodies franchise/MGM Cartoons/DePatie-Freleng, Tiny Toon Adventures, Animaniacs, Super Mario franchise, RPGs games, The Mask, Kirby series, Ed, Edd, n Eddy, and The Amazing World of Gumball, this series makes use of cartoon violence (e.g. anvils, pianos and safes falling on someone, someone getting whacked on the head by a mallet, liberal use of explosives, and etc), cartoon physics, cartoon logic, slapstick, and wild takes instead of power scaler, nerfed, limits, flat, plot armor but still struggle in fights, realistic violence, gore, & blood.
Hero Story[]
TBD
Dark Story[]
TBD
Last Story[]
TBD
Characters[]
Playable characters[]
- Keroro Frog - Kumiko Watanabe (Japanese), Tom Kenny (English)
- Dark Keroro Frog - Kumiko Watanabe (Japanese), Tom Kenny (English)
- Fuyuki Hinata - Houko Kuwashima (Japanese), Kayzie Rogers (English)
- Natsumi Hinata - Chiwa Saitō (Japanese), Kerry Williams (English)
- Aki Hinata - Akiko Hiramatsu (Japanese), Grey DeLisle (English)
- Haru Hinata - TBD (Japanese), Dee Bradley Baker (English)
- Keratin Frog - TBD (Japanese), Tara Strong (English)
- Tomosu Hinohara - Emiri Kato (Japanese), Debi Derryberry (English)
- Tamama Frog - Etsuko Kozakura (Japanese), Candi Milo (English)
- Giroro Frog - Jouji Nakata (Japanese), Chris Sabat (English)
- Kururu Frog - TBD (Japanese), William Salyers (English)
- Dororo Frog - Takeshi Kusao (Japanese), Michael Sinterniklaas (English)
- Angol Mois - Mamiko Noto (Japanese), Hynden Walch (English)
- King Bugs Bunny - Kappei Yamaguchi (Japanese), Joe Alaskey (English)
- Daffy Duck - Wataru Takagi (Japanese), Joe Alaskey (English)
- Porky Pig - Naoki Tatsuta (Japanese), Bob Bergen (English)
- Gabby Goat- TBD (Japanese), Bob Bergen (English)
- Tom Cat - TBD (Japanese), Billy West (English), William Hanna and Mel Blanc (vocal archives used 1963-1967 and since 2006)
- Jerry Mouse - Sachi Matsumoto
- Yogi Bear - Naomi Kusumi (Japanese), Jeff Bergman (English)
- Boo-Boo Bear - Kumiko Watanabe (Japanese), Tom Kenny (English)
- Huckleberry Hound - TBD (Japanese), Jeff Bergman (English)
- Pink Panther - Kōji Ishii (Japanese), Jeff Bergman (English)
- Charlie Ant and Aardvark - TBD (Japanese), John Byner (English)
- Yakko, Wakko, and Dot - Ryusei Nakao, Yu Mizushima, and Ikue Ōtani (Japanese), Rob Paulsen, Jess Harnell and Tress MacNeille (English)
- Mario - Charles Martinet
- Luigi - Charles Martinet
- Sonic the Hedgehog - Jun'ichi Kanemaru (Japanese), Jason Griffith (English)
- Miles "Tails" Prower - Ryō Hirohashi (Japanese), Colleen O'Shaughnessey (English)
- Knuckles the Echidna - Nobutoshi Canna (Japanese), Dan Green (English)
- Banjo & Kazooie - Chris Sutherland
NPCs[]
- The Narrator - Keiji Fujiwara (Japanese), Tom Kane (English)
- Miruru - Yui Horie (Japanese), TBD (English)
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Warner Bros.[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Nintendo[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Bosses[]
Original[]
- General Viper Snake - TBD (Japanese), Armin Shimerman (English)
- Dark Keroro Frog - Kumiko Watanabe (Japanese), Tom Kenny (English)
- Doruru Frog - Ruu Ooshiba (Japanese), TBD (English)
- Shivava Frog - Minami Takayama (Japanese), TBD (English)
- TBD
- TBD
- TBD
- TBD
- TBD
Warner Bros.[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Nintendo[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Enemies[]
Original[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Warner Bros.[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Nintendo[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Places[]
Original[]
Returning[]
New[]
Warner Bros.[]
Returning[]
- TBD
- Hanna-Barbera Kingdom (Jellystone)
- DC Kingdom
- Cartoon Cartoon Kingdom (Cartoon Network City (or CN City for short))
- TBD
- TBD
- TBD
- TBD
New[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Nintendo[]
Returning[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
New[]
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
- TBD
Trivia[]
- The game would be localized rather than just Japan-only.
- The game would be developed by Nintendo EAD and Traveller's Tales rather than Namco Tales Studio and Seventh Code Studios.
- Support by Nintendo Pictures and SRD Co., Ltd.
- World design by Monolith Soft.
- No more deadline like Mario Wonder.
- The game would be published by Nintendo in collaboration with Warner Bros. Interactive Entertainment and Amblin Interactive rather than OTL's Bandai Namco.
- The game would be only on Wii and PC rather than Nintendo DS.
- The game's age rating is Everyone 10+.
- The game would be 3D platformer ITTL instead of 2D platformer, JRPG, and the movie.
- Make the game's title screen is more unique, unpredictable, consistent, fresh, interesting, freedom, experimental, charm, and creative with more personality while feels like a mix of Warner Bros. & Nintendo rather than just box art, boring, safe, generic, predictable, rehashed, charmless, restrictions, inconsistent, uninteresting, and bland.
- It's retitled Keroro: Frog vs. Frog: The Great Sky Duel (known as Keroro Gunso the Movie 3: Great Adventure in the Sky! in game and Keroro Gunso the Super Movie 3: Keroro vs. Keroro Great Sky Duel in movie IOTL).
- Have more creativity, original, weird, charm, and experimental ideas instead of safe, repetitive, rehashed nostalgia pandering, and bland ones.
- Keep the full of heart/soul, charm, creative freedom, innovation, passion, creative freedom, smart, creativity, respect, selfless, and fun instead of just brand/mandates, stale, corporate greed, disrespect, stupid, stubborn, selfish, restrictions, soulless, and boring.
- Keep it full of charm, fun, creativity, heart of gold, timeless, and innovation while feels like a mix of Warner Bros. & Nintendo rather than lost and becomes fully serious/drama, boring, uncharm, trauma, heartless, uncreativity, grounded, real, depression, and battles.
- Get rid of the content that insults, disrespect, evil, rude, uncreative, negative, heartless, boring, unlikable, or mocks the every Warner Bros. and Nintendo franchises. Have the game respect the source material and every Warner Bros. and Nintendo franchises, focusing on creating a positive, heart, passion, good, fun, passion, creative, and respectful viewing experience.
- Unlike the OTL's Teen Titans GO!, OTL's bad shows, and many OTL's bad reboots.
- Get rid of the offensive stereotypes and derogatory depictions of other cultures. Instead, have the game focus on celebrating diversity, promoting inclusivity, and respecting different traditions, holidays, or every Warner Bros. and Nintendo franchises, and beliefs while feels like a mix of Warner Bros. & Nintendo.
- Unlike the OTL's Teen Titans GO!, OTL's bad shows, and many OTL's bad reboots.
- Improve the gameplay.
- The elements of 3D platformer take many inspiration from WBIE, Nintendo, Sega, and Rareware 3D platformer games such as platforming and traversal from Bugs Bunny: Lost in Time, Bugs Bunny & Taz: Time Busters, 3D Super Mario series, Donkey Kong 64, Donkey Kong Cubed, Wario World series, 3D Sonic the Hedgehog series (since Nintendo acquired Sega in 2001 and due to keep the Adventure games to continue evolving instead of being phased out, boost, and 2D sections), Banjo-Kazooie series (since Nintendo acquired Rareware rather than Microsoft), and Billy Hatcher and the Giant Egg combined with the open-ended exploration from 3D Super Mario sandbox games with more approach on freedom instead of similar gameplay to other titles in the parody of the video-game series Klonoa and features references to that series, there is also mini-games at each world's last levels, which parodies old games like Galaxian, 2D sections, score system, and time limit.
- Make the gameplay is more original, charm, refresh, freedom, unpredictable, fun, experimental, interesting, creative, and fun while feels like a mix of Warner Bros. & Nintendo instead of boring, safe, restrictions, rehashed, uninteresting, boring, predictable, janky, repetitive, and bland.
- Give it more expanding in the gameplay's formula instead of restricting, repetitive, and new formula.
- Make the actual fun gameplay like Nintendo games instead of boring cutscene movie cinematic gameplay.
- Make the gameplay mechanics is more original, charm, refresh, freedom, unpredictable, fun, experimental, interesting, creative, and fun while feels like a mix of Warner Bros. & Nintendo instead of boring, safe, restrictions, rehashed, uninteresting, boring, predictable, janky, repetitive, and bland.
- Toad Express in a flight combat simulator style similar to Star Fox series, Sky Chase Zone from Sonic Adventure (1998 video game), and Pilotwings series.
- Make the flight combat simulator style is more original, charm, refresh, freedom, unpredictable, fun, experimental, interesting, creative, and fun while feels like a mix of Warner Bros. & Nintendo instead of boring, safe, restrictions, rehashed, uninteresting, boring, predictable, janky, repetitive, and bland.
- Improve on what they have built right now and don't drastically change anything in development.
- Make the more balance of Warner Bros. & Nintendo rather than removed.
- Make the gimmicks are more original, charm, refresh, freedom, unpredictable, fun, experimental, interesting, creative, and fun while feels like a mix of Warner Bros. & Nintendo instead of boring, safe, restrictions, rehashed, uninteresting, boring, predictable, janky, repetitive, and bland.
- Improve the difficulty instead of too hard and too easy.
- Improve the both normal and motion controls rather than outdated, inconsistent, janky, uncharm, messing up, and bland.
- Don't make movement is floaty, imprecise, unlimited, and unsluggish.
- Better choices for playable characters instead of worse.
- Make the puzzles are more challenging and not too easy.
- Make the gallery similar to Trophies from Super Smash Bros. series.
- Make the gallery is more original, fresh, charm, unpredictable, freedom, fun, interesting, experimental, and creative while feels like a mix of Warner Bros. & Nintendo instead of repetitive, rehashed, uninteresting, restrictions, predictable, boring, safe, and bland.
- Various Warner Bros. & Nintendo stuffs rather than removed and bland.
- Make sure the series' gallery has evolved and improved over the years with more personalities, maintaining gallery in general without losing momentum.
- Make the QTEs, taunts, and idle animations are more fun, original, creative, fun, interesting, unpredictable, experimental, unlimited, and charm with more personality while feels like a mix of Warner Bros. & Nintendo instead of repetitive, uncharm, limited, uninteresting, predictable, boring, and bland.
- Added of mini-map.
- There is an actively changing 4 times of day (Morning, Afternoon, Evening, or Night) feature.
- Added of clock system.
- Lack of shorter length.
- Have a more original, charm, experimental, interesting, fun, consistent, unpredictable, and creative story while feels like a mix of Warner Bros. & Nintendo instead of reused, safe, charmless, cliché, feeling forced, dull, retconned, confusing, rip-off, convoluted, predictable, uninteresting, inconsistent, boring, and bland.
- No more cringe, cliches, safe, boring, predictable, charmless, rip-off, inconsistent, convoluted, retconned, feeling forced, confusing, dull, uninteresting, rehashed, controversial, generic, and bland.
- The writing on the level of Looney Tunes/Merrie Melodies franchise/MGM Cartoons/DePatie-Freleng (including its spin-offs Tiny Toon Adventures and Animaniacs) Steven Spielberg/Tom Ruegger Warner Bros. animated series from the '90s, various Hanna-Barbera/Cartoon Network animated shows (minus OTL's bad reboot shows), Sonic 1998-2009 era, Mario RPGs games, and Pokemon.
- Better written and morals more like humans, creative, fresh, fun, unpredictable, charm, interesting, and unique rather than A.I., mediocre, bad terrible, uncharm, boring, predictable, uninteresting, confusing, retconned, rehashed, and bland.
- Have the morals and life lessons presented in the game be clear, positive, respect, passion, and appropriate for the target audience while feels like a mix of Warner Bros. & Nintendo. Avoid messages that are ridiculous, dangerous, disrespect, or offensive.
- Have the game teach positive, heart, honest, respect, and valuable morals as a whole while feels like a mix of Warner Bros. & Nintendo. Avoid situations where characters win by using dishonest, heartless, disrespect, misunderstanding, or harmful tactics, and instead focus on resolving conflicts through communication, honest, empathy, positive, heart, respect, and understanding while feels like a mix of Warner Bros. & Nintendo.
- More character development/in-of-character and consistent while feels like a mix of Warner Bros. & Nintendo and keep 100% faithful the video games personalities due to the characters remains unflanderized instead of just one-note character, corny, out-of-character/flanderized, inconsistent, and worse.
- The slapstick/cartoon logic/cartoon physics on the level Looney Tunes/Merrie Melodies franchise/MGM Cartoons/DePatie-Freleng (including its spin-offs Tiny Toon Adventures and Animaniacs) (due to William Hanna and Joseph Barbera worked for Warner Bros. after leaving MGM and retained the rights for Tom and Jerry), The Mask, Ed, Edd, n Eddy, Super Mario franchise, Mario & Luigi RPG games, and Kirby series instead of power scaler, flat, limits, plot armor but still struggle in fights, nerfed, realistic violence, gore, & blood.
- The game's cartoon violence wasn't toned down.
- Lack of restrictions, repetitive, boring, uncharm, predictable, uninteresting, safe, and bland instead keep the more freedom, original, fun, charm, unpredictable, interesting, experimental, and creative while feels like a mix of Warner Bros. & Nintendo.
- The sense of humor on the level of Looney Tunes/Merrie Melodies franchise/MGM Cartoons/DePatie-Freleng (including its spin-offs Tiny Toon Adventures and Animaniacs) (due to William Hanna and Joseph Barbera worked for Warner Bros. after leaving MGM and retained the rights for Tom and Jerry), Steven Spielberg/Tom Ruegger Warner Bros. animated series from the '90s, Mario RPGs games, and SpongeBob SquarePants (seasons 1-3/pre movie instead of OTL's post movie) while keep creative and clever and feels like a mix of Warner Bros. & Nintendo instead of unnecessary unfunny, pointless, gross out humor, toilet humor, cringe, crude, uncharm, bland for shock value, and etc.
- The meta humor on the level of Looney Tunes/Merrie Melodies franchise/MGM Cartoons/DePatie-Freleng (including its spin-offs Tiny Toon Adventures and Animaniacs) (due to William Hanna and Joseph Barbera worked for Warner Bros. after leaving MGM and retained the rights for Tom and Jerry), Steven Spielberg/Tom Ruegger Warner Bros. animated series from the '90s, Ed, Edd, n Eddy, Kid Icarus series (same level as Uprising's meta humor), Earthbound series, The Grim Adventures of Billy and Mandy, Bobobo-bo Bo-bobo, Chowder, and The Amazing World of Gumball while keep the more creative, medium, fun, and feels like a mix of Warner Bros. & Nintendo instead of make meta humor were being used to barely cover lazy, insecure writing.
- Added the wild takes same level as Looney Tunes/Merrie Melodies franchise/MGM Cartoons/DePatie-Freleng (including its spin-offs Tiny Toon Adventures and Animaniacs) (due to William Hanna and Joseph Barbera worked for Warner Bros. after leaving MGM and retained the rights for Tom and Jerry), A Pup Named Scooby-Doo, Ed, Edd, n Eddy, and Courage the Cowardly Dog while still Japanese anime funny expressions.
- Lack of restrictions, repetitive, boring, uncharm, limited, rehashed nostalgia pandering, predictable, uninteresting, safe, and bland instead keep the more freedom, original, fun, charm, unpredictable, interesting, experimental, and creative while feels like a mix of Warner Bros. & Nintendo.
- Make the expressions, body movements, & posing are full of freedom, original, fun, charm, unpredictable, consistent, interesting, experimental, and creative while feels like a mix of Warner Bros. & Nintendo instead of limited/restrictions, repetitive, boring, uncharm, predictable, inconsistent, uninteresting, safe, and bland.
- Running gags like Looney Tunes/Merrie Melodies franchise/MGM Cartoons/DePatie-Freleng (including its spin-offs Tiny Toon Adventures and Animaniacs) (due to William Hanna and Joseph Barbera worked for Warner Bros. after leaving MGM and retained the rights for Tom and Jerry), Steven Spielberg/Tom Ruegger Warner Bros. animated series from the '90s, Ed, Edd, n Eddy, and Chowder.
- Make the running gags are more original, charm, experimental, creative freedom, fun, interesting, fresh, consistent, charm, unpredictable, and creative while feels like a mix of Warner Bros. & Nintendo instead of reused, safe, charmless, retconned, cliché, feeling forced, cringe, inconsistent, restrictions, confusing, predictable, boring, rehashed, uninteresting, and bland.
- No more pacing and execution issues.
- Deeper lore like Sonic 1998-2009 era, Kirby series, and Mii Sports.
- Added more deeper, original, charm, innovation, consistent, experimental, fun, freedom, interesting, unpredictable, and creative while feels like a mix of Warner Bros. & Nintendo instead of messing up, inconsistent, confusing, retconned, uninteresting, restrictions, boring, repetitive, safe, predictable, and bland.
- The writing on the concept story pacing of Kirby series.
- Added of originality, innovation, unpredictable, tradition, freedom, fun, interesting, charm, experimental, and creativity while feels like a mix of Warner Bros. & Nintendo instead of messing up, repetitive, boring, uninteresting, confusing, retconned, uncharm, restrictions, predictable, safe, and bland.
- The balance tone same level as Kirby series and Sonic Heroes instead of just too goofy and too serious.
- Remove the plot holes.
- Better ending same level as how HAL does it for it’s Kirby games due to better written and avoid meh to worse written in general instead of bad, abysmal, bittersweet, meh, unsatisfying, mean-spirited, and disturbing ending with meh to worse written.
- Improve the menu controls, but not too annoying.
- Improve the field map, but not too seems a tad unfinished.
- Improve the world map, but more original, experimental, fun, unpredictable, interesting, charm, and creativity with more personality while feels like a mix of Warner Bros. & Nintendo rather than repetitive, safe, predictable, boring, uninteresting, predictable, uncharm, and bland.
- Better physics, budget, resources, and polished due to lacked of strict deadline, microtransactions, day one patch, crunch time, buggy, free update, unfinished, rushed, yearly release, lazy, half baked, and trying to get a game available by the holidays.
- Improve the marketing rather than little to no.
- Have merch not be Japan exclusives instead worldwide.
- Improve the side quests rather than restrictions, repetitive, boring, uncharm, predictable, inconsistent, uninteresting, safe, and bland.
- Added of mini-map.
- Make the animations looked more expressive, fun, and alive instead of robotic, boring, and stiff.
- Different idle animations have been added for each character.
- Different idle animations have been added for each character for when a player puts the Game Gear, Game Boy Advance, and Nintendo DS down for a minute.
- Different idle animations have been added for each character.
- Make the banger CGI cutscenes by Marza Animation Planet and in-game cutscenes.
- Make the animation looks more expressive, full of life, and fun instead of stiff, lifeless, and boring ones.
- Improve the cutscene direction instead of messed up, rushed, and inconsistent.
- Improve the box art.
- Lack of restrictions, repetitive, boring, uncharm, inconsistent, white, predictable, uninteresting, safe, and bland instead keep the more freedom, original, fun, charm, unpredictable, interesting, consistent, experimental, and creative while feels like a mix of Warner Bros. & Nintendo.
- Make the locations, boss designs, level designs, soundtracks, art direction, enemies, characters, and NPCs are more original, fun, charm, fresh, freedom, unpredictable, consistent, interesting, and creativity while feels like a mix of Warner Bros. & Nintendo instead of reused, boring, inconsistent, predictable, uninteresting, restrictions, inconsistent, uncharm, and bland.
- Make the medium blending, creativity, mixed media, charm, unique, and different art styles like Super Smash Bros. series, Cartoon Network City, Courage the Cowardly Dog, and Chowder did while stays true to the original source material of the characters and their every TimeWarner and Nintendo series rather than just force one art style on every character, made to attract a new audience, cash grab, and charmless.
- Have better written Time Warner and Nintendo worlds as part of the main plot and not bound and gagged.
- Lack of restrictions, repetitive, boring, charmless, retconned, feeling forced, inconsistent, cringe, cliché, confusing, predictable, uninteresting, safe, and bland instead keep the more freedom, original, fun, charm, unpredictable, interesting, consistent, experimental, and creative while feels like a mix of Warner Bros. & Nintendo.
- Similarly to the Looney Tunes/Merrie Melodies franchise/MGM Cartoons/DePatie-Freleng (including its spin-offs Tiny Toon Adventures and Animaniacs) pop culture is commonly mocked by the franchise.
- Make the parodies are more interesting, creative, original, fresh, fun, experimental, unpredictable, charm, and satirical while feels like a mix of Warner Bros. & Nintendo rather than repetitive, predictable, safe, uncharm, cringe, rehashed, boring, and bland ones.
- In the case of properties owned by TimeWarner and Nintendo can be used for product placement.
- Make the more balance original, Warner Bros., and Nintendo due to the franchise would've co-owned by Amblin Entertainment, Warner Bros./Time Warner (Unlike OTL's Warner Bros. Discovery, and Nintendo rather than OTL's Bandai Namco and shares many elements as the Klonoa series.
- More original, Warner Bros. and Nintendo references and easter eggs due to the franchise would've co-owned by Amblin Entertainment, Warner Bros./Time Warner (Unlike OTL's Warner Bros. Discovery, and Nintendo rather than OTL's Bandai Namco.
- Unlike the IOTL, make the fan service like Kirby instead of just sexual things, first game, and settling with the bare minimum.
- Improve the graphics and textures (due to Wii technology in HD) instead of realistic, outdated, boring, corporate, uninteresting, bare minimum, repetitive, uncharm, forgotten, bland, and Calarts.
- Improve the presentation instead of generic, boring, uncharm, safe, uninteresting, and simplistic.
- In UI: More original, fun, interesting, charm, experimental, and creativity while feels like a mix of Warner Bros. & Nintendo instead of generic, boring, uncharm, safe, uninteresting, and simplistic.
- Improve the voice acting instead of sound mediocre, AI, uncharm, and bland.
- Make the pause screen is more creativity, experimental, refresh, fun, interesting, weird, unpredictable, charm, and original while feels like a mix of Warner Bros. & Nintendo rather than repetitive, safe, uninteresting, rehashed nostalgia pandering, predictable, uncharm, boring, basic, and bland ones.
- Make the hiding lore pause descriptions like Kirby series.
- Keep more creativity, experimental, refresh, fun, interesting, weird, unpredictable, charm, and original while feels like a mix of Warner Bros. & Nintendo rather than repetitive, safe, uninteresting, rehashed nostalgia pandering, predictable, uncharm, boring, basic, and bland ones.
- Make the hiding lore pause descriptions like Kirby series.
- Improve the character designs while feels like a mix of Warner Bros. & Nintendo instead of getting repetitive, ugly, downgrade, hyper realistic, corporate, sterile, flat, charmless, uncanny, gone stale, inconsistent, bad redesigns, unfaithful, Calarts, and bland.
- Improve the models (due to Wii technology in HD) rather than outdated, uncharm, hyper realistic, and bland.
- Improve the sound designs same level as Nintendo, Sega, Rareware, Treg Brown/MGM Cartoons/Hanna-Barbera (since William Hanna and Joseph Barbera worked for Warner Bros. after leaving MGM and retained the rights for Tom and Jerry), Joel Valentine, Hidenori Arai (still, expect with more variety), Jeff Hutchins/Tom Syslo, Robert Poole II, Ed, Edd, n Eddy, and Pokémon anime rather than outdated and worse.
- Better dialogue instead of make anyone over the age of 10 cringe, feeling forced, pointless, and AI generator.
- Don't make the user interface basic, uncharm, and bland.
- Better lip syncing (keep the same voice acting but lip sync should be fixed) in different languages.
- Added of blooper reels like Mario Power Tennis.
- Lack of restrictions, repetitive, boring, uncharm, inconsistent, predictable, uninteresting, safe, and bland instead keep the more freedom, original, fun, charm, unpredictable, interesting, consistent, experimental, and creative while feels like a mix of Warner Bros. & Nintendo.
- Make the main theme song and ending theme song are more catchy, unique, unpredictable, interesting, charm, and creativity while feels like a mix of Warner Bros. & Nintendo rather than annoying, any rip-off, weak, repetitive, predictable, uninteresting, uncharm, and bland ones.
- Added of photo modes.
- Lack of restrictions, repetitive, boring, uncharm, inconsistent, predictable, uninteresting, safe, and bland instead keep the more freedom, original, fun, charm, unpredictable, interesting, consistent, experimental, and creative while feels like a mix of Warner Bros. & Nintendo.
- The gross-out, annoying moments, low-brow humor, toilet humor, fart jokes, swear words, cringeworthy moments, sterile moments, racial stereotypes, seasonal rot, rip-off stuffs, relationship drama, plot holes, rehashed nostalgia pandering, safe ideas, repetitive stuff, bland stuff, controversial scenes, mean-spirited humor, common fetishes, product placement (except for when it's for the good of Warner Bros. & Nintendo) and cliché plots would be all removed.